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Design Process

Learn the Lingo

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Problem: Language learners lose motivation in repetitive apps like Duolingo; they crave fun, competition, and meaningful engagement.

Mission:

I designed a typing test that makes language learning an adventure, using playful characters, exploration, and fast-paced challenges. Each language unlocks a unique companion, turning practice into a fun, social, and rewarding experience.

Hypothesis:

Research shows language learning boosts memory and flexibility, while apps like Duolingo and Monkeytype prove the power of gamification and competition. Building on this, I designed a character-based typing test where each language unlocks a new companion, making practice more social, exploratory, and motivating.

Tools:

What I did:

  • A/B Testing
  • User Interface Design
  • User Research and User Flow
  • Wireframing
  • Prototyping

COMPLETED DESIGN

Step 1

Research

Methodology:

Findings

User Habits

Motivations & Preferences

App Concept Validation

Participants from: [SURVEY ADJUSTED TO PARCITIPANTS LANGUAGE]

Step 2

Finding -> Response

Step 3

User Flow

Main Menu

Game Setup Screen

All Other Screens

Step 4

Early Concept

Step 5

User Testing

Step 6

Final Design 
Choices